A warmup/boredom doodle of Bongo Bongo, because it is relevant to the story of Seventh Sage. Won’t say how but people can probably guess.
Bongo Bongo is an old evil, but not as old as some might guess. It has some connection with a figure in Sheikah history who takes the majority of the credit for the near extinction of the Sheikah race. His real name was stricken from all records in symbolic death/erasure, and when spoken of, he is referred to as The Man Who Kept Breathing.
Made some draws, may continue to make draws of key characters in Seventh Sage. Sheik/Zelda, Impa, and Fado (who serves as your not-so-reliable guide through the lost woods).
Artistic liberties with the designs, obviously.
Reprogrammed the bushes because the bushes that came with the starter code were overly complicated. These ones will be easier to implement on maps, thanks to my wonderful new bush-tracking event that makes it so I don’t have to type in the X and Y coordinates of every bush manually for them to work!!
Also, different types of enemies will drop different items than bushes—-ie, you’ll be able to find deku nuts and typical rupee and heart salvage in bushes, but don’t expect bombs, humanoid enemies like moblins will be more likely to drop arrows and other weapon refills than animalistic enemies like wolfos, chuchus will always drop magic or hearts depending on their color, etc. I’m hoping this adds a bit of challenge and resource management to the game as well as making shops relevant (what’s the point of selling hearts for 30 rupees a pop when the shop has 10 regenerating organ filled bushes outside anyway?).
And lastly: have fully planned out the boss of the first dungeon. I haven’t set to work eventing it yet, but I’ve got a plan in mind that should hopefully work. I have a feeling you guys will either find it difficult to figure out or incredibly easy… we’ll see I suppose!
More cameos: Frank, Theopolis, Jack, Cazic, Rayna, Krystell, Brandon. Not gonna say what everyone does yet but I will say that Jack will let you punch him for 1 rupee.
Core workings of the first dungeon are done. Like the world map, no enemies, pots, etc yet but the rooms are all linked, the puzzles are functional, doors open and sound effects play when they’re supposed to, etc. I don’t think other dungeons will take this long to lay out (at least in terms of time spent screwing around in each room trying to get it to work), so, progress!
Preview of the in-game world map. Some tweaks may still occur, both to the structure and to how it looks visually.
Not seen: secret sprawling underground. Also, the Lost Woods is not to scale for the sake of laying out the map, as it’s actually something of a mini dungeon. Same with Zora’s River.
You may notice that Gerudo Valley + Desert is looking kinda stubby as well. Zelda won’t travel past the bridge because it’s too risky to go into Gerudo territory for no reason… and alas I could not think of a reason. I wanted to include the desert, but I couldn’t think of a why/how to lead the story there that didn’t seem ridiculous or tacked on. Despite their fortress not making an appearance, the Gerudo are far from irrelevant, and in fact have quite a role in the story.
Since I haven’t given an update in a while:
things have been really hectic for me again, but progress is still happening! I’m almost done with the first dungeon, I just need to throw in some enemies and collision detection for a couple of the switches.
I still don’t have a firm date of release or anything because I’m not sure how long testing and debugging will take once the game has reached its semi-final state, but I’m aiming to have it done before the end of March, or rather, when the project has reached about a year old. I’m not sure how far before March, we’ll just have to see.
I’ve got so much stuff I want to spoil to you guys but I made myself promise to me that I wouldn’t reveal the whole game before it was ready.
I don’t really know what entitle this message, so-
Just wish to say thanks for inspiring me into making a Zelda fangame of my own. Your project is going wonderfully well and I can’t wait to try it out myself! You’ve pushed me to want to do something for the fanbase as well, as I haven’t ever really contributed anything at all. So, I’ve thought on remaking the infamous Link: The Faces of Evil into a GOOD game, or at least I hope. Of course, I’m not new at with these things and do have some experience with it all. So, it won’t be a cheesy fanfic of some sort. I’m just giving you a shout out and support, and am expecting great stuff from your side! Thanks again and keep up to good work!
Aaah, thank you! I hope your project goes well, I love the idea of retooling the CD-I games into something more worthy of the Zelda title.
Some of the cameo fancharacters (plus two of my own fancharacters because this is my project and I can be dumb and self indulgent if I want). (Don’t worry, I’m still taking entries!)
Left to right: Rensafi, Eik, Shanks, Berenike, Svyk, Seiru, and Minh.
I’ve been having issues getting the dungeon tiles to have the right feel to them, so I whipped up some dungeon concept art to make it easier for me.
Here are speed draws of the first two dungeons: the unnamed first dungeon and the Sealed Library… though these days it’s looking less like a library and more like a swimming pool HAR HAR.